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Exclusive: The Phantom Pain Interview with Joakim Mogren and His Family

Moby Dick Studios, creators behind the The Phantom Pain, have been hard to reach due to their relatively low profile. The only known employee is CEO Joakim Mogren and we were able to get an exclusive...

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Interview with Brian Crecente: “Reading Kotaku Really is Like Eating Shit”

With Kotaku putting out more inflammatory headlines and stupid opinions (we will not be linking them to give them more hits), we asked former Kotaku editor Brian Crecente about his time working at...

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Interview with Nvidia CEO on Project Shield, Relieved Someone Still Has...

Earlier today, we spoke with Nvidia CEO Jen-Hsun Huang about their new handheld tentatively titled Shield. Play4Real: Thank you for granting us this interview. Huang: I really should be thanking you,...

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E.T. Designer Howard Warshaw on Aliens: Can Rest Easy Knowing A Worse...

The release of Aliens: Colonial Marines has many feeling ripped off due to the demo being of much higher quality than the final version. We spoke with Howard Warshaw, designer of the infamous E.T....

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PewDiePie Interview: If I’m Number One on YouTube, Then There is No God

In celebration of the Let’s Player PewDiePie becoming the most subscribed user on YouTube, we got an exclusive interview with the man himself.Play4Real: Thank you for taking the time to speak with us...

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Interview with DarksydePhil: How Retarded Are The People Who Genuinely Enjoy...

In an exclusive interview with the Let’s Player DarksydePhil, he talks about the state of the video game industry, why Let’s Plays are so profitable and how he discovered a talent for pretending to be...

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Adam Sessler: Is There Really Any Meaning to Life If I Can’t Do Video Game...

Revision3 Games producer Adam Sessler is finding himself stuck between a rock and a hard place as his livelihood as a game journalist is allegedly at stake. But an exclusive interview with his wife...

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Exclusive Interview: First PlayStation 4 Owner Joey Says Life Still Unfulfilled

Joey, the first person to purchase a PlayStation 4, described to us his first moments of playing the next-generation of gaming. He says that it was unfulfilling and that his life is still...

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Ready At Dawn: While Making The Order: 1886, Sometimes We Forgot We Were...

In an exclusive interview with The Order: 1886 creative director Ru Weerasuriya, he discussed the finer points of filmmaking, the craft of storytelling, and the arduous task of adding gameplay into a...

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Daisuke Amaya Interview: If I Tell People to Choke On It, Then Will They Play...

In an exclusive interview with Daisuke “Pixel” Amaya, the creator of Cave Story and the recently released Kero Blaster, he described how the past few years have changed him and that all Western games...

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Exclusive Interview with the Head of the 100 Person Team in Charge of...

After a developer tweeted a death threat at Valve director Gabe Newell, Valve responded by taking his game off Steam. In an interview with Valve’s head of security, we discussed the worst parts about...

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Interview with Capcom’s 12-Year-Old Art Director for Street Fighter V

After winning a contest to help lead the art direction for Street Fighter V, 12-year-old Kiyomori Sato explains the drastic changes in some of the characters as well as his philosophy on art.In an...

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